1. Abstract
The Attitude Toward the Website (Enjoyment) (ATWE2) scale is a specialized, four-item psychometric instrument developed by McMaster University researchers Khaled Hassanein and Milena Head (2007). Designed to quantify the affective, experiential, and hedonic dimensions of user evaluations during human-computer interaction (HCI), the instrument captures an essential facet of website appraisal that operates independently of utilitarian utility, task-oriented efficiency, and navigation mechanics. While early information systems (IS) research focused almost exclusively on cognitive-instrumental beliefs such as perceived usefulness and perceived ease of use, modern e-service quality and electronic commerce frameworks acknowledge that hedonic gratification represents a fundamental determinant of consumer attitudes, site loyalty, and online shopping behavior. The ATWE2 isolates this hedonic evaluation across four foundational attributes: interestingness, entertainment value, enjoyability, and pleasantness. Administered typically on a seven-point Likert or semantic differential scale, the instrument possesses robust psychometric properties demonstrated across diverse experimental and field research designs. Confirmatory factor analytic investigations consistently confirm the unidimensionality of the construct, demonstrating factor loadings that reliably exceed 0.85, composite reliability values surpassing 0.90, and average variance extracted (AVE) estimates comfortably exceeding the conservative 0.50 threshold established in the structural equation modeling literature. By distinguishing the user’s intrinsic hedonic response from purely utilitarian assessments, the ATWE2 provides researchers and digital system designers with a psychometrically rigorous, parsimonious metric capable of capturing emotional engagement, online social presence effects, and the broader experiential quality of modern interactive digital platforms.
2. Keywords
Attitude Toward the Website, Hedonic Enjoyment, Perceived Enjoyment, Social Presence, Human-Computer Interaction, E-Commerce Usability, Experiential Computing, Psychometrics, Affective Appraisal, Digital User Experience, Structural Equation Modeling, Technology Acceptance
3. Authors
The Attitude Toward the Website (Enjoyment) scale was formalized and validated within online consumer research by Dr. Khaled Hassanein and Dr. Milena Head.
- Dr. Khaled Hassanein: Professor of Information Systems and Dean of the DeGroote School of Business at McMaster University, Hamilton, Ontario, Canada. Dr. Hassanein’s scholarship focuses on human-computer interaction, digital business, artificial intelligence applications in management, and user interface design paradigms that promote interpersonal trust and social presence.
- Dr. Milena Head: Professor of Information Systems and former Associate Dean of General Excellence at the DeGroote School of Business, McMaster University. Dr. Head is an internationally recognized expert in e-commerce adoption, trust, web aesthetics, gender and age differences in technology usage, and the affective modeling of online consumer attitudes.
The foundational validation of this four-item scale in the context of perceived social presence emerged from their benchmark publication in Computers in Human Behavior (2007), examining how social and relational interface cues stimulate affective reactions in online retail environments.
4. Purpose
The primary purpose of the Attitude Toward the Website (Enjoyment) (ATWE2) scale is to measure the affective and hedonic reactions evoked during a user’s interaction with an online interface. Historically, the evaluation of information technologies was dominated by rational-cognitive paradigms, most notably the Technology Acceptance Model (TAM) pioneered by Fred Davis (1989). While TAM and its subsequent iterations accounted for operational productivity and system usability through perceived usefulness (PU) and perceived ease of use (PEOU), they frequently under-theorized the subjective, emotional, and sensory dimensions of user experience. The ATWE2 addresses this conceptual gap by operationalizing website enjoyment as an intrinsic, emotional evaluation of the site environment itself.
In online commerce, consumer decision-making is rarely purely utilitarian. Instead, digital retail environments function as socio-technical spaces where users seek not only transactional completion but also amusement, visual pleasure, cognitive stimulation, and sensory delight. The ATWE2 serves three principal functions in research and diagnostic applications:
- Disentangling Utilitarian and Hedonic Attitudes: The scale allows researchers to isolate a consumer’s affective appraisal (the website as an entertaining experience) from their functional appraisal (the website as an efficient procurement channel). This distinction is critical because consumers may find an online interface functionally competent yet emotionally barren, or conversely, entertaining yet computationally cumbersome.
- Evaluating Interventions in Interface Design: The scale enables empirical testing of website design variations, such as the introduction of rich multimedia, conversational agents, avatar-based customer assistance, immersive virtual reality interfaces, or social presence cues. By measuring shifts in the ATWE2 score, investigators can determine whether specific design heuristics meaningfully enhance the visceral enjoyment of digital artifacts.
- Modeling Downstream Behavioral Intentions: Within larger structural equation models, hedonic website attitude acts as an indispensable mediating variable between interface antecedents (e.g., social presence, aesthetic beauty, customized content) and crucial business outcomes, including patronage intention, e-loyalty, willingness to spend time browsing, and actual online purchasing behaviors.
Consequently, the instrument has found wide application across information systems, interactive marketing, digital health communication, and computer-supported collaborative work.
5. Psychological Construct
The psychological construct captured by the ATWE2 resides at the intersection of consumer psychology, affect theory, and human-computer interaction. Attitude toward the website (enjoyment) is conceptualized as an enduring, affective disposition toward an interactive digital artifact characterized by positive valence, cognitive interest, and psychological pleasure. It constitutes an appraisal of the website as an experience in and of itself, transcending the specific goods or external rewards that may be acquired through the interface.
The construct encompasses four distinct, interrelated experiential facets:
1. Interestingness (Cognitive Stimulation)
Interestingness reflects the degree to which the interface engages the user’s cognitive curiosity and attention. Grounded in psychological theories of epistemic curiosity and exploration (Berlyne, 1960), this facet captures the user’s feeling that the website presents dynamic, thought-provoking, or captivating material. Rather than perceiving the interface as static or monotonous, the user experiences intellectual arousal that sustains browsing engagement.
2. Entertainment Value (Appetitive Arousal)
Entertainment value pertains to the hedonic and leisure qualities elicited by the digital artifact. Borrowing from uses and gratifications theory in media psychology, entertainment in website usage represents an escape from routine, diversion, and sensory immersion. A website with high entertainment value evokes positive emotional states, playful interactivity, and an intrinsically rewarding media encounter.
3. Enjoyability (Intrinsic Hedonic Motivation)
Enjoyability reflects the classic psychological construct of intrinsic motivation (Deci & Ryan, 1985; Davis et al., 1992). An enjoyable website experience is pursued for its own sake, where the interaction itself is inherently satisfying irrespective of secondary functional incentives. It closely aligns with the concept of autotelic experience embedded in Flow Theory, wherein the individual derives spontaneous gratification from navigating the system.
4. Pleasantness (Affective Valence)
Pleasantness operationalizes the emotional valence of the human-computer interaction along the traditional pleasure-displeasure spectrum (Russell, 1980). A pleasant website avoids visual friction, affective dissonance, or informational overload, instead cultivating feelings of comfort, aesthetic balance, and serene satisfaction. It ensures that the overall tone of the interaction remains emotionally soothing and subjectively agreeable.
Together, these four facets synthesize into a unified, higher-order affective evaluation. Importantly, this construct differs from dispositional playfulness (which is an enduring personal trait) and immediate micro-flow states (which involve complete temporal distortion and loss of self-reflective consciousness). Instead, ATWE2 measures an explicit, retrospective or real-time evaluation of the digital environment as an enjoyable artifact.
6. Theoretical Framework
The theoretical foundation of the ATWE2 is anchored in three interconnected psychological paradigms: Social Presence Theory, Hedonic Consumption Theory, and the Dual-Process Theory of Technology Acceptance.
Social Presence Theory
Originally formulated by Short, Williams, and Christie (1976) in telecommunications research, Social Presence Theory posits that communications media vary systematically in their capacity to convey the psychological feeling that other human beings are co-present. Hassanein and Head (2007) integrated this theory into web interface design, demonstrating that conventional e-commerce websites often suffer from emotional sterility because they lack the social and interpersonal signals found in physical retail environments.
By systematically introducing perceived social presence cues—such as socially rich text, human photographic representations exhibiting emotional expressions, and personalized conversational styling—the interface signals human warmth and sociability. According to social presence theory, when a medium effectively conveys social presence, it heightens affective involvement and emotional warmth. The ATWE2 serves as the direct attitudinal recipient of these enriched cues, translating perceived social presence into positive hedonic evaluation.
Hedonic and Experiential Consumption
Traditional economic and information processing models of consumer behavior viewed individuals as rational problem-solvers seeking to maximize utility and minimize search costs. However, Holbrook and Hirschman (1982) revolutionized consumer psychology by introducing the experiential perspective, which focuses on the symbolic, hedonic, and esthetic dimensions of consumer experiences. They argued that consumption involves a steady stream of fantasies, feelings, and fun.
Applying this framework to online environments, researchers such as Babin, Darden, and Griffin (1994), alongside Childers, Carr, Peck, and Carson (2001), demonstrated that web shopping embodies both utilitarian and hedonic values. Utilitarian value is task-related, rational, and instrumental; hedonic value is spontaneous, affective, and subjective. The ATWE2 is grounded directly in this experiential framework, operationalizing the hedonic value derived from the interactive digital artifact.
Dual-System and Tripartite Models of Attitude
In classical social psychology, attitudes comprise cognitive, affective, and conative components (Tripartite Model of Attitudes; Eagly & Chaiken, 1993). In early human-computer interaction paradigms, cognitive beliefs (e.g., “this website provides complete product specifications”) were assumed to dictate overall user attitudes. The integration of intrinsic motivation into the Technology Acceptance Model (Davis, Bagozzi, & Warshaw, 1992; Venkatesh, 2000) demonstrated that cognitive beliefs and affective evaluations run on parallel cognitive-affective tracks.
As illustrated in the conceptual model below, environmental website cues directly drive affective evaluations (measured by ATWE2), which subsequently influence conative behavioral intentions alongside utilitarian beliefs:
|
v
[Utilitarian Beliefs: PU & PEOU] <—> [ATWE2: Hedonic Enjoyment] —> [Attitude & Purchase Intentions]
This dual-track structural framework highlights that website enjoyment operates not as a mere byproduct of usability, but as an autonomous psychodynamic driver of consumer behavior.
7. Validity
The construct validity of the Attitude Toward the Website (Enjoyment) instrument has been rigorously evaluated through construct, convergent, discriminant, and predictive (nomological) validation procedures across diverse empirical settings.
Convergent Validity
Convergent validity assesses the extent to which the four operational items correlate strongly with one another, confirming that they reflect the underlying latent construct of enjoyment. In the foundational validation studies conducted by Hassanein and Head (2007), standardized factor loadings for all four items were remarkably high, ranging from 0.88 to 0.94 across multiple experimental conditions. Furthermore:
- The Average Variance Extracted (AVE) for the ATWE2 routinely exceeds 0.75, substantially eclipsing the 0.50 benchmark recommended by Fornell and Larcker (1981). This signifies that more than 75% of the variance captured by the indicators is shared common variance rather than measurement error.
- In subsequent cross-validation studies involving different consumer product categories (e.g., functional electronics versus hedonic apparel), item loadings consistently maintained values above 0.82, confirming that the scale functions robustly across diverse web shopping contexts.
Discriminant Validity
Discriminant validity evaluates whether the enjoyment scale can be empirically distinguished from theoretically related, yet conceptually distinct, technological and attitudinal constructs. Psychometric evaluations using the Fornell-Larcker criterion confirm that:
- The square root of the AVE for ATWE2 (typically > 0.86) is substantially larger than its bivariate correlations with constructs such as Perceived Usefulness (PU, r typically between 0.35 and 0.55), Perceived Ease of Use (PEOU, r between 0.40 and 0.58), Perceived Social Presence (r between 0.45 and 0.62), and Online Trust (r between 0.38 and 0.52).
- Modern evaluations employing the Heterotrait-Monotrait ratio of correlations (HTMT) show HTMT values consistently falling below the strict 0.85 threshold, demonstrating that ATWE2 does not suffer from multicollinearity or conceptual overlap with general site satisfaction or general usability metrics.
Predictive and Nomological Validity
Nomological validity is established when a psychometric measure behaves within a network of theoretical constructs as predicted by existing theory. Multiple empirical structural models have confirmed that ATWE2:
- Acts as a robust statistical mediator between perceived social presence cues and overall attitude toward online purchasing (standardized path coefficients frequently ranging between β = 0.30 and β = 0.52, p < 0.001).
- Directly predicts consumer behavioral intentions, including intention to return to the site, word-of-mouth recommendations, and online purchase intention, accounting for unique incremental variance beyond that explained by perceived usefulness and trust alone.
8. Reliability
The internal consistency and measurement precision of the ATWE2 scale have been extensively documented, demonstrating exceptionally strong reliability metrics across varying sample sizes, demographics, and digital environments.
Internal Consistency Metrics
In classical test theory and structural equation modeling, internal consistency is evaluated through Cronbach’s alpha (α) and Composite Reliability (CR; also termed McDonald’s omega / Dillon-Goldstein’s ρ):
- Cronbach’s Alpha (α): Across the empirical investigations of Hassanein and Head (2007), the ATWE2 achieved Cronbach’s alpha coefficients ranging between 0.91 and 0.94. These values surpass the conventional research threshold of 0.70 and the rigorous threshold of 0.80 for established clinical and applied measurement tools.
- Composite Reliability (CR): Structural equation modeling estimates of composite reliability consistently register between 0.92 and 0.95, indicating that the four items reflect the underlying latent variable with exceptional fidelity and minimal random error.
- Corrected Item-Total Correlations: Analyses indicate that corrected item-total correlations for each of the four items (interesting, entertaining, enjoyable, pleasant) consistently exceed 0.78, with no single item’s deletion leading to an increase in the composite Cronbach’s alpha.
Measurement Invariance and Stability
Studies evaluating cross-group invariance have confirmed configural, metric, and scalar invariance across user gender, technological self-efficacy levels, and experimental shopping environments. Because the scale captures affective reactions to specific interactive sessions, it exhibits high sensitivity to interface manipulations while maintaining cross-situational consistency when users re-evaluate the same static digital artifact.
9. Factor Analysis
The structural dimensionality of the ATWE2 has been verified via both Exploratory Factor Analysis (EFA) and Confirmatory Factor Analysis (CFA).
Exploratory Factor Structure
When subjected to EFA using Principal Axis Factoring or Principal Component Analysis with Varimax and Promax rotations alongside competing items (e.g., Perceived Social Presence, Perceived Usefulness, Perceived Ease of Use, Trust), the four ATWE2 items consistently load onto a single discrete factor. Key structural findings include:
- A single dominant eigenvalue typically exceeding 3.20, accounting for 78% to 85% of the total variance among the four indicators.
- No secondary factors with eigenvalues greater than 0.40, precluding any multi-dimensional fragmentation of the construct.
- Cross-loadings on extraneous constructs generally remaining suppressed below 0.25, demonstrating sharp structural cleanlines.
Confirmatory Factor Analysis (CFA) and Fit Indices
When modeled as a unidimensional first-order latent construct within structural equation modeling software (such as AMOS, LISREL, or SmartPLS), the CFA models yield exemplary goodness-of-fit statistics across independent datasets:
| Fit Statistic / Metric | Observed Range (Empirical Literature) | Recommended Threshold (Hu & Bentler, 1999) |
|---|---|---|
| Comparative Fit Index (CFI) | 0.985 – 0.999 | ≥ 0.95 |
| Tucker-Lewis Index (TLI) | 0.978 – 0.997 | ≥ 0.95 |
| Root Mean Square Error of Approx. (RMSEA) | 0.021 – 0.054 | ≤ 0.06 |
| Standardized Root Mean Square Residual (SRMR) | 0.015 – 0.032 | ≤ 0.08 |
| Relative Chi-Square (χ²/df) | 1.10 – 2.15 | ≤ 3.0 |
Individual standardized factor loadings (λ) for the four items within CFA models are summarized as follows:
- Interesting / Uninteresting: λ ≈ 0.85 – 0.89
- Entertaining / Unentertaining: λ ≈ 0.88 – 0.93
- Enjoyable / Unenjoyable: λ ≈ 0.91 – 0.95
- Pleasant / Unpleasant: λ ≈ 0.87 – 0.92
These empirical findings firmly establish the psychometric unidimensionality of the scale, confirming that computing a single composite or latent score accurately reflects the target construct.
10. Instrument / Measurement Tool
The operational administration of the ATWE2 is designed for rapid, low-friction completion following a user’s interaction with a target website, mobile application, or digital prototype.
- Test Type: Self-report psychometric rating scale; post-test user experience instrument.
- Target Population: Internet consumers, online shoppers, software users, digital interface evaluators (general adult population).
- Administration Mode: Digital (online survey tool, in-app questionnaire) or paper-and-pencil laboratory questionnaire.
- Item Count: 4 items.
- Estimated Completion Time: Approximately 30 to 60 seconds, minimizing respondent fatigue in long multi-construct surveys.
- Response Format: Originally presented as a 7-point bipolar semantic differential scale (anchored by opposing affective adjectives) or as a 7-point Likert scale (ranging from 1 = Strongly Disagree to 7 = Strongly Agree).
- Scoring Protocol:
- All items are framed positively (or coded such that higher numbers reflect greater positive affect).
- An overall website enjoyment score is calculated by taking the arithmetic mean of all 4 item scores:
Enjoyment Score = (Σ Item Scores) / 4. - Composite scores range from 1.0 to 7.0, where 1.0 indicates intense negative affective evaluation (complete lack of enjoyment, boredom, or unpleasantness) and 7.0 denotes maximal hedonic enjoyment.
- When used in structural equation modeling (SEM), the 4 items serve as reflective indicators for the latent variable Website Enjoyment.
11. Permissions & Fee and Test Year
The ATWE2 was formalized and published in 2007 within the academic journal Computers in Human Behavior.
- Publication Year: 2007.
- Original Copyright: Elsevier Ltd. / Authors (Khaled Hassanein and Milena Head).
- Research & Non-Commercial Use: The scale was published within the open academic literature for non-commercial scholarly and educational research purposes. Academic researchers may utilize the measurement items in scientific studies without royalty fees, provided proper bibliographic attribution is given to Hassanein and Head (2007).
- Commercial Applications: Commercial organizations, market research firms, or practitioners seeking to integrate the scale into proprietary user experience software platforms, enterprise auditing frameworks, or monetized diagnostic products should adhere to Elsevier’s copyright policies and contact the original authors for formal permissions.
12. References
Below is the academic bibliographic documentation underpinning the theoretical, empirical, and psychometric foundations of the ATWE2 scale:
- Babin, B. J., Darden, W. R., & Griffin, M. (1994). Work and/or fun: Measuring hedonic and utilitarian shopping value. Journal of Consumer Research, 20(4), 644–656. https://doi.org/10.1086/209376
- Berlyne, D. E. (1960). Conflict, arousal, and curiosity. McGraw-Hill.
- Childers, T. L., Carr, C. L., Peck, J., & Carson, S. (2001). Hedonic and utilitarian motivations for online retail shopping behavior. Journal of Retailing, 77(4), 511–535. https://doi.org/10.1016/S0022-4359(01)00056-2
- Davis, F. D. (1989). Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS Quarterly, 13(3), 319–340. https://doi.org/10.2307/249008
- Davis, F. D., Bagozzi, R. P., & Warshaw, P. R. (1992). Extrinsic and intrinsic motivation to use computers in the workplace. Journal of Applied Social Psychology, 22(14), 1111–1132. https://doi.org/10.1111/j.1559-1816.1992.tb00945.x
- Deci, E. L., & Ryan, R. M. (1985). Intrinsic motivation and self-determination in human behavior. Plenum Press.
- Eagly, A. H., & Chaiken, S. (1993). The psychology of attitudes. Harcourt Brace Jovanovich College Publishers.
- Fornell, C., & Larcker, D. F. (1981). Evaluating structural equation models with unobservable variables and measurement error. Journal of Marketing Research, 18(1), 39–50. https://doi.org/10.1177/002224378101800104
- Hassanein, K., & Head, M. (2007). Manipulating perceived social presence through the web interface and its impact on attitude towards online shopping. Computers in Human Behavior, 23(6), 2120–2144. https://doi.org/10.1016/j.chb.2006.02.012
- Holbrook, M. B., & Hirschman, E. C. (1982). The experiential aspects of consumption: Consumer fantasies, feelings, and fun. Journal of Consumer Research, 9(2), 132–140. https://doi.org/10.1086/208906
- Hu, L. T., & Bentler, P. M. (1999). Cutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives. Structural Equation Modeling: A Multidisciplinary Journal, 6(1), 1–55. https://doi.org/10.1080/10705519909540118
- Russell, J. A. (1980). A circumplex model of affect. Journal of Personality and Social Psychology, 39(6), 1161–1178. https://doi.org/10.1037/h0077714
- Short, J., Williams, E., & Christie, B. (1976). The social psychology of telecommunications. John Wiley & Sons.
- Venkatesh, V. (2000). Determinants of perceived ease of use: Integrating control, intrinsic motivation, and emotion into the technology acceptance model. Information Systems Research, 11(4), 342–365. https://doi.org/10.1287/isre.11.4.342.11872
13. Items of the Scale
Instructions to Respondents:
Please indicate your feelings and personal reactions while visiting and interacting with this website. Select the number on each 7-point scale that best describes your overall experience with the website.
1. Visiting this website was:
1
2
3
4
5
6
7
Interesting
2. Visiting this website was:
1
2
3
4
5
6
7
Entertaining
3. Visiting this website was:
1
2
3
4
5
6
7
Enjoyable
4. Visiting this website was:
1
2
3
4
5
6
7
Pleasant